'Disabled game accessibility' is active… Surprise survey will also be announced

[ Park Yeo-jin reporter] Policy support discussions to improve access to the use of disabled games are becoming more active. 'Game Accessibility' is to support anyone's desired game regardless of disability, and the Ministry of Culture, Sports and Tourism (Ministry of Culture) begins with the priority.

According to the game industry on the 4th, the Korea Creative Content Agency (Director CHO Hyundai, hereinafter referred to as Antonin) under the Ministry of Culture and Tourism plans to announce the basic research on improving the accessibility of the disabled game by early next year. It is intended to establish a policy of policy mouth by identifying cases of major games with disabilities. The Korea E-Sports Federation is in charge of consignment for the disabled, with a total of 90 million won.

Antonin has recently paid attention to the disabled through the game-related forum. Antonin plans to host the Game culture forum on the theme of 'G-Star 2022', which will open in BEX CO, Susan on the 17th, at 2 pm on the theme of 'Disabled Game accessibility Debate'. It is discussed to improve the disabled e-sports' policy, and is sponsored by Ha Tae-hyun's office and sponsored by Nixon.

In July, Antonin held a game culture forum with the theme of 'Everyone's game culture or barrier' to share the actual case of the disabled. At the time, there was also a lack of investigation on how the disabled people enjoyed using the game, and it was pointed out that the needs should be grasped through related studies.

Smart Global large game companies such as Microsoft (MS) and Sony are actively providing access to accessibility at their consoles. Microsoft has updated the Xbox accessibility guidelines by improving the 'Xbox Accessibility Support' page, introducing running modules, and introducing the running module to make it easier to check the accessibility features available on Xbox and PCs.

In the game, As DUSK Falls supports text voice conversion settings and companion apps, and in 'Grounded', it is possible to adjust spider shapes and sound effects for those with spider phobia.

Sony also added access to the Last of Earth Part I last month to allow them to configure the settings for visuals, hearing, and exercise access. It includes a lot of options such as reducing motion sickness, navigation and movement improvement function, screen leader and sound signal reinforcement function, function to convert sound into visual information, subtitle-related functions, and difficulty adjustment.

One user of the online community platform Reddit said, The accessibility of the game is not to simplify or decrease the game components, but to have the same experience as a healthy gamer through mechanical solutions and achieve the same results. It was.

On the other hand, in domestic game companies, accessibility support for the disabled is insufficient. A few games, such as Craft ton's Battleground, Nixon's Dungeon & Fighter, and Smile gate's Lost Arc, support colored mode.

Recently, however, some game companies are also attempting to expand related functions by accepting requests from gamers with disabilities. In the case of Nixon, in April, Nixon added a hint to explain the correct music in order to improve the accessibility of the deaf people in the contents of the contents of the contents of the contents of the background music by reflecting the user's opinion in April.

In addition, for users who are difficult to distinguish between color, they are supporting them to distinguish them by different colors, such as differences in object designs or different shapes and patterns.

The expansion of accessibility for the disabled is meaningful in terms of commercial feasibility for the industry. This is because the number of people with disabilities in korea is 2645,000, and as the aging of the game population progresses, the demand for expansion of game access is expected to increase even in terms of customers.

An official from the industry said, It can still be unfamiliar in Korea, but it is already an important topic in the global market.

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