Tango Gameworks: Game Pass allowed Shinji Mikami to make small and big games
Game designer Shinji Mikami revealed the main goals in an interview with Famitsu, which the Studio Tango Gameworks and he pursue.
So you want to bring a masterpiece from game to the market at least every ten years. Also promote new talents and make young people to good developers for games, is another goal.
"First, we should produce a masterpiece every ten years. Second, we want young people to develop new games themselves. We also want to promote good game developers. "
"Although we are a studio that makes games, we also want to have the aspect of a game school in which the employees can learn how to make games. We want to make it a place where you can grow as a developer and can develop his skills and its core while working from bottom to top. "
In a large team, however, the training of new talents would prove to be more difficult, Mikami. He holds several smaller teams for more efficient. Thanks to subscription services, for which the Xbox Game Pass is likely to count, it would now also be possible to produce smaller games.
"To be honest, it is quite difficult to educate newbies in a big team. In my opinion, it is most effective to lead several game development teams with several dozen employees. "
"In recent years, we were forced for commercial reasons to develop in large teams. However, thanks to the advent of subscription services for games in recent years, however, we believe that it is now possible to develop games in a smaller scale. "
"It is possible to gain experience in a small team and then participate in a large project. In this way we can develop even better games and the projects can run smoothly. "
The studio, known for horror games like the Evil Within Series and Ghostwire: Tokyo, will continue to publish titles in the future, which were developed in the smaller framework.
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